![]() ![]() What I found interesting about Pitfall! in some retrospective reading, is its introduction of long-form gameplay. Traversing the (now) technologically primitive, yet, expansive 2D world makes one wish Harry had a GPS or at least a map, but part of the fun is solving that quandary with a map of one’s own making. Originally released by Activision in 1982 for the Atari 2600, it was also released for every major video game console of the day, as well as a few personal computers.Īs Pitfall Harry, players are tasked with retrieving a slew of treasures hidden all over an expansive jungle – over two hundred screens! Within twenty minutes, the player is expected to navigate Harry through the puzzle-like jungle and overcome obstacles like quicksand and crocodiles. But I’m not kidding anyone with that succinct introduction inarguably, David Crane’s magnum opus is Pitfall!. ![]() Of the original designers at Activision, David Crane was arguably the most prolific with titles like Dragsterand Freewayto his name. Selling north of four million copies, this is the second-best selling game on the Atari 2600. ![]()
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